Showing posts with label publishing. Show all posts
Showing posts with label publishing. Show all posts

Saturday, February 16, 2013

Brandon Sanderson Q&A video and highlights

Yesterday I had the pleasure of attending Brandon Sanderson's book signing and Q&A event organized by Bakka Phoenix Books (a fantastic store with wonderfully helpful staff) and Toronto Public Libraries. Sanderson is probably my favourite fantasy author at the moment (as well as Scott Lynch, Patrick Rothfuss and yes - G.R.R. Martin), the author of very inventive Mistborn series, the new Stormlight series, and particularly famous right now for his continuation and conclusion of The Wheel of Time series. I also got a chance to ask him a few questions myself. So anyway, a few highlights from the Q&A:

- There will be two more trilogies in the Mistborn series. One will be set in the modern-day equivalent of the Mistborn world, the other will be set in the sci-fie equivalent of the same universe. There may also be another bridging novel between the two, just like "The Alloy of Law" is bridging the first and second Mistborn trilogies.

- Sanderson will have two YA books coming out this year. I actually look forward to picking them up, for myself as well as my students. I really think he can pull of YA well.

- The only things that Sanderson introduced into The Wheel of Time that weren't there before were more interesting tricks that Dreamwalkers could do, and more uses for gateways and Travelling. Personally I think he actually did a better job playing around with the magic system than Jordan did himself.

- Sanderson confessed that there are currently no plans for him to do either prequels or sequels to the Wheel of Time, but if he could, he'd do a prequel novella or a short story or two about Tam, Rand Al'Thor's father. I had a chance to ask him to elaborate on any further Wheel of Time projects, he mentioned that he'd love to see a video game adaptation, perhaps about Tam or based around an Aiel character. Given that I think SEGA has the rights to the Wheel of Time video game franchise right now, it might not be impossible. I just hope it'll turn out better than the Song of Ice an Fire video game adaptations.

- While there was already a list created by Jordan regarding which characters were to die in WoT's last book "A Memory of Light", both Sanderson and Harriet (Jordan's wife and editor of WoT) also bumped off a few more characters in order to successfully resolve the ending.

- Yes, the epilogue of the Wheel of Time in its entirety was written (dictated) by Jordan, and apparently the ambiguous ending was intended that way by Jordan himself. Personally I don't see the ending as being ambiguous at all, but apparently a lot of fans didn't get it or something.

- Sanderson put more Aviendha into the last three books than originally planned, because she is his favourite character. When asked about what were his favourite parts in "his" three Wheel of Time books he stated that Aviendha's and Perrin's chapters were his favourite.

- Very few questions were asked about Stormlight Archives series (which I thought was a shame), but Sanderson is planning on really spinning it out into a huge sprawling epic high fantasy series, and that the timeline will be quite long. So we can probably expect many of the characters from the first book to not make it.

Anyway, those were the big highlights for me. Enjoy the video, I hope it didn't turn out too bad.


Tuesday, April 12, 2011

Ad Astra

http://www.ad-astra.org/ is a yearly sci-fi/fantasy/horror/speculative fiction convention, focusing especially on literary side of these genres of fiction rather than celebrating the fandom (although there was quite a lot of that going on as well). This was my first year at Ad Astra and it was overall a very positive learning experience. Every humanities student/afficionado dreams that one day s/he will get published, become famous, and add to the field, and in this respect I am no exception. As a result I was particularly in Ad Astra not just as a venue to meet some of my favourite authors (although I have met a few), but also as an opportunity to learn more about how to write, how to edit, how to make connections, and how to get published. In this respect Ad Astra was a humbling yet necessary lesson.

What does it take to be a published author? Patience, self-discipline, and lots of masochism. The pay is lousy, the rejections plentiful, the angst and self-doubt always lurk around the corner, and one's work is always on a verge of being castrated (whether for good or ill) by the editors. Even getting published once is no guarantee that the lightning will strike again. One of the loudest messages was how few new authors succeed in getting published a second time, let along third or tenth. Yet Ad Astra also demonstrated first-hand how emotionally and socially rewarding being an author can be. There are the fans of course and the signings, but there is also a tremendous spirit of camaraderie and excitement, and even just being around the scene for a couple of days provided an enormous intellectual stimulus.

Some other highlights of Ad Astra included meeting some of my favourite authors (Eric Flint, Ed Greenwood), meeting many Canadian authors who I've never heard of before, but now I'm eager to read. The panel discussions were for the most part very interesting and fun. The atmosphere was quite intimate and the authors had very easily engaged with the audience for the most part. I particularly enjoyed the panels on: Medieval Martial Arts (which was more of a history panel than a demonstration, plus I won a sword in trivia!), Post-Medieval Fantasy, Getting Your First Novel Published, Publishers: A View From the Other Side (really fun and instructive workshop on crash-editing). I also had the pleasure of going to an excellent storytelling session, and a panel where the authors read some of their own work. At one panel the panelists were sufficiently impressed with my question that in half-jest they'd invited me to join them (I declined them this year).

There was some ugliness as well. There was perhaps more self-promotion by a few authors (really a minority) that I appreciated. There were also some rather cringe-worthy displays of fan enthusiasm and fawning. The really loud post-dance party that was going on was very annoying to try and sleep through. Finally I think that Steampunk movement is plateauing. It was really noticeable this year and was on display everywhere. The effect, however, was not charitable. It has begun to seem cliche, passe, and mechanical and unimaginative in its execution. The costumes were well-executed, but the designs have really started to seem more and more uniform. The 'punk' in Steampunk is supposed to represent the counter-cultural elements in 'Steam', but as it often happens with counter-cultural the external appearance can sublimate the real ideas within. But more on that in a different post I guess.

Still, Ad Astra - well worth it! Definitely going next year!