Showing posts with label Science Fiction. Show all posts
Showing posts with label Science Fiction. Show all posts

Saturday, March 30, 2013

The best thing about Dead Space 3 is that it's free.

To clarify - it's  not actually free, but because I bought the new Simcity and it had a rocky launch, EA gave the people who bought Simcity a free game to placate the customers. From a limited catalog I picked Dead Space 3 - in part because I really enjoyed the first game in the series, and in part because the alternatives were Battlefield 3 and Bejeweled. In hindsight Bejeweled might have been a better choice.

To clarify further, I haven't finished the game yet, according to the helpful percentage complete dial on my saved game I'm almost halfway through. Great. Can barely contain my enthusiasm. Let me dial down the difficulty to casual so I could finish it faster.

There we go, that's a little better. Of course I'll never get back an hour and a half of my time I lost when the game decided to randomly reset my save to a much earlier checkpoint. And I will not get back half a quotation mark key on my keyboard. The poor quotation mark didn't do anything to me, but I had to punch something in frustration and it was the closest thing. Rest assured gentle readers that despite being maimed the quotation mark still works. Watch, I'll demonstrate. ''''''''''' """""""""""

Where were we? Oh yes, how much this game sucks. Please understand that it's not EA hate. I never hated on EA before and never understood the hatred that some people felt for this company (enough to vote it the worst company in America). Oh sure, I was disappointed with Dragon Age 2, and The Old Republic was also a hit-and-miss experience. And I didn't hate the Mass Effect 3 ending as if it was puppy-killing/cancer-spreading Hitler like so many others; it left me shrugging rather than boiling in rage. But after spending 8 hours with Dead Space 3 I can now understand the EA hate.

How I hate Dead Space 3? Let me count the ways. Maybe it's the toxic carry-over from a console port also known as "save checkpoints." Maybe 15 years ago when consoles didn't have hard drives we needed save checkpoints. But in this day and age not only don't consoles need it, but we don't need to port them to PC either!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I think I almost broke my exclamation mark key as well.

!!! No, still works. As I was saying, there are save checkpoints, and they're awful, and really spaced apart. Death will not set you back all that much, usually a room or two at most, but quitting the game in between the checkpoints could be (as I found out) nearly 20 minutes of gameplay lost. And then there are the aforementioned save game glitches that reset the savepoint I thought I was bound to, setting me back an hour and a half.

Then there are minigames and quicktime events that suffer from one cardinal sin or the other. The former is the lack of explanation as to what my goal is supposed to be or the controls required to navigate the minigame. The latter is how arbitrary some of the events feel. Sometimes I would pass it with laughable ease, and sometimes (after a checkpoint reload for instance) I would fail the same event with no explanation why.

The camera is a huge problem in Dead Space 3. A signature trademark of this game is that there is no HUD, instead it's projected from the character's body - in other words the character is seeing the same HUD as the player. Only because of awkward camera angles I literally can't see my HUD whenever I'm backed into a corner, or hanging from a cliff. Oh. A shuttle fell on me. I see. I had to press a key, but I couldn't see that I had to press a key because I couldn't see the HUD. Oh, I got killed because I ran out of ammo and couldn't see my ammo counter because of the camera. A neat, artistic, and immersive idea that at the same time fails the gameplay - that might describe much of this game.

The game's been out for nearly two months. During that time EA has released many abominable DLCs for Dead Space 3 that add very little actual substance to the game - different suit skins, more largely cosmetic weapon components. During that time EA and the developer have also failed to release patches to some rather glaring and obnoxious bugs. In one room a panel was supposed to light up after I dispatched all the baddies that would allow me to progress. Only it did not light up and I had to redo the fight 5 times before the stupid panel would light up. It happened in other rooms two more times. Or you know, the game might just decide to arbitrarily take your ammo away with no explanation why. If there was a decent melee mode it wouldn't be such a crime, but unfortunately there isn't. Hope you like using the Half-Life 2's gravity gun ripoff!

Then there is the mission design. To be sure there are spectacularly beautiful and intricate environments - the game is absolutely gorgeous even on my mid-range PC. But the mission design is utterly linear, and with the ability to customize and try out weapons however the players wants in a separate custom arena, I don't see why anyone would want to ever replay Dead Space 3 (except maybe for the coop missions). There is a series of rooms the player progresses through. When there is some big glowing objective you just know that monsters will burst through doors, windows, vents, floor, or thin air. Any horror quickly wears thin as the monsters appear right on cue and there are basically 5-6 monster types (plus human adversaries) using the same tactics in every encounter (except the human adversaries who take cover, throw grenades, and are actually more unpredictable and dangerous).

The story would be very enjoyable and the game is very atmospheric, if it wasn't for some very hackneyed elements. I'm wearing an awesome armored space suit, using it to walk and fly in zero-G and in space (easily my favourite parts of the game), but when I hit the planet's surface suddenly I'm losing body temperature while wearing a suit that could easily protect me from the cold heartless vacuum of space. OK, sure, whatever. My idiot team members will sit in safety and comfort, and not only yell at me to hurry the fuck up while I'm knee-deep in monsters and low on ammo and medpacks, but on the rare occasion when they have to accomplish the task they will predictably fail at it and often place my life in danger! Clearly the level and mission designers were on the same team that designed Doom 3 and Aliens vs. Predator. And the protagonist's girlfriend dumped him too. It's like the game forces both the protagonist Isaac Clark and the player into an abusive relationship and charges money for the experience.

The worst thing about Dead Space 3 is that you can see what could've been a masterpiece of sci-fi horror lurking under the surface. The combat is as strategic and enjoyable, the universe is interesting, the graphics are beautiful, and the atmosphere is terrific. The story is rife with cliches, but in an enjoyable way, and the protagonist is actually an interesting and sympathetic character (even if he is yet another dark-haired white dude). Too bad that everything else about it conspires to drown all the good things about Dead Space 3 in an acid bathtub of rage. Unless you get it for free or with a massive discount a year from now don't bother. 

Thursday, June 14, 2012

The Classroom of the Future... tomorrow!

Spurred on by Margaret Wente's shrill diatribe against teachers and their unions in Ontario (not wholly undeserved - I could say two or fifty unpleasant things about the Ontario College of Teachers), and by the end of the school year, I started thinking about what would an effective classroom look, say, 7 years from now. A lot of this is going to be generalizations though, but I think the numbers bear out. So given that:
- the supposed purpose of education is to provide valuable skills and knowledge to the new generation
- the costs of education per student are going up, while enrollment is actually slowly decreasing, and education is consistently the second highest portion of government spending not just in Ontario but across Canada
- education is seen as being vital to a 'successful' career
- teenagers are busier than ever with part time jobs, community hours, trying to find internships to help with business/pre-law/pre-med/etc. applications
- all phones will be equivalent to today's cutting-edge smartphones
- Internet access will be ubiquitous (it might be heavily censored in the future, but at least access to it will be a given in Canada)
... I think that the current model of education will be dangerously unsustainable and counter-productive in every way. The province is already trying to cut $70 million this year in under-used schools (see link above), and this number will only increase in the future even as class sizes increase. Education as it is right now is unsustainable. It is unsustainable economically, it is unsustainable environmentally (the cost of power, the cost of fuel to transport students to the school, the tremendous waste of supplies created by ever school, cost of constant renovations), and it will soon become unsustainable morally.

"Wait, what?!" Hear me out. Schools no longer have a monopoly on information for young people, nor do they any longer have much of a moral ground when it comes to teaching some kind of objective knowledge and giving useful skills. Maybe up to a certain point (say Grade 6 or 8) the institutional, structured, orderly classroom is preferable, but afterward the students are wasting time and potential. I'm not talking just about gifted students, I'm talking about students in general. The only reasons the lesson periods are as long as they are is because we (education system and society) need to: a) keep them from 9 to 3, b) because the classes are damn big and much of the lesson gets lots in the static and needs to be repeated. The high school years as they are structured now are a big waste, and the amount of time spent on transmitting the curriculum requirements into their fragile young minds can be condensed. Even if we keep 12-grade system, the amount of time per grade could be reduced without sacrificing quality. Assuming that we are willing to do some radical changes, that is.

So here we go, let's put our futurology hats on:
- Education needs to be far more virtual and distributed than it is now. Rote memorization of knowledge in the age of ubiquitous internet access and smartphones is laughably obsolete. A smartphone with net access is for most intents and purposes a crude exocortex memory. The age of polymaths and encyclopaedics is over - you can either be an expert in a very specific field, or you can know a little about a lot of things and depend on freely accessed knowledge for anything that requires greater detail. What we really need to focus on is the development of research, search and analysis skills. We assume that young'uns today are super-duper tech savvy because they spend so much time on their damn phones, but nothing is further from the truth. I can do things with browsers, spreadsheets, word processors, or PowerPoints that leaves their mouths gaping, and I'm not even especially computer-literate.
- To make education more virtual and distributed than it is now, reverse classrooms need to be implemented widely, from Grade 9 on. What is a reverse classroom? The teacher posts the lesson in the form of a document, a YouTube video or podcast (typically 20-30 minute length), Smarttech lesson, etc. online and assigns work related to the lesson. The students watch/read the lesson on their own, and come to class to work on their homework, assignments, or get further assistance from a teacher. Only we need to gradually push the envelope further. The work can also be completed online - a simple bot could watch the completion of work and compile a report for the teacher on which students did their work and in what time. What does the teacher do with the rest of his/her time? Well...
- The class sizes will become bigger. That is inevitable as the governments (witness McGuinty's slow about-face on teacher wages going on right now) will reduce education expenses. With reverse classrooms, however, the class sizes will approach mid-range university classes (40-50 students per teacher). The teacher, however, will spend most of his/her time evaluating work, preparing lessons, assisting with any inquiries, and facilitating. Facilitating what...?
- Student apprenticeships. This is not a new idea and indeed many schools already implement it, but rather stupidly only for those students who have no chance at all of academic success. Well, we should replace those community hours (so many of which end up being faked anyway) with meaningful and varied apprenticeships. Build a professional online network of Ministry-of-Education-approved local businesses in each school area. Let students have a large degree of freedom when selecting their apprenticeships, let them try out a different job every month, maybe even hold bidding competitions on who gets what position.
- A typical student day might be something like getting up in the morning, checking messages from guild members (read on!), teachers, heading off for a few hours of apprenticeship. While on the way, listen to a lesson or two, fire off a couple of questions or quick homework. After work meet up with guildies online or IRL, raid some lessons (OK OK, I'll get to it in a second), complete the work. Once or twice a week come to progress meetings with the teacher, or remote in.

Alright, so here's my crazy/maybe-revolutionary idea of the day. Education needs to start taking cues from the psychology behind social networks, facebook games, and Massively Multiplayer Online Games (MMOs). All three of these are so wildly successful because:
a) we connect to other people and we can share our success and brag about it
b) the tasks are broken down into small incremental steps, and the completion of each step rewarded with small but increasing rewards
c) as rewards increase, so does the difficulty
d) they create a community built around common interests and goals
I think it's all too plain how the MMO/social network can apply to education. The requirement for teamwork and cooperation and social learning is already written in the curriculum, but it's not very meaningful in the current homework. Students can complete work in short bursts, with each successful completion opening up new challenges, but also rewards. What rewards? Maybe preferential bids on apprenticeship gigs, grades, whatever. Even money (see the effect financial rewards have on grades - heck universities and colleges already do so with bursaries and scholarships)! So while the overall grades and performance of the student will be assessed on an individual basis, progression through curriculum and additional perks will be possible through social interaction and actual teamwork. Heck, plug in augmented reality eventually and it will really be like something out of science fiction!

Monday, June 11, 2012

Unevenly distributed future

I am only 130 pages in "The Makers" by Cory Doctorow (yes, that Cory Doctorow of the blogosphere fame), but it already might be the best book I've read in the last 6 months. No, wait, scratch that - 12 months (Kraken did come just about two years ago). There is a Big Idea on every page, it's bursting with enthusiasm, imagination, and - despite the outwardly bleak post-post-industrial after-the-Crash American setting - even optimistic book. It is crazy, intelligent and incisively funny in the way that Neal Stephenson's "Zodiac" or "Cryptonomicon" (it even deals with similar themes of entrepreneurship, startups, business ethics, futurism, social implications of technology, and wild crazy adventure), or Stross' Halting State were. I will have more to say about "The Makers" when I finish it, but at this current pace it'll be quite soon - I literally had to force myself to put it down today. Errrr, the students can do pre-exam review on their own, right?


P.S. Why so many links in this post to Amazon? No, I'm not shilling for Amazon (although if you're from Amazon and want to give me money I will not say no), but if you have not read any of these books you need to order them right now from Amazon, or your nearest public library, or your nearest mIRC portal and then put your life on hold until you read them!


P.P.S. Doctorow's book is already inspiring me to rant on a few topics. Expect more activity as the school year winds down and my free time goes up. Some of the upcoming topics may include:
- what will happen if all personal debt was erased overnight
- the new model of education
- political revolutions in fantasy
- lessons from this teaching year
- my European vacation!