Saturday, March 30, 2013

The best thing about Dead Space 3 is that it's free.

To clarify - it's  not actually free, but because I bought the new Simcity and it had a rocky launch, EA gave the people who bought Simcity a free game to placate the customers. From a limited catalog I picked Dead Space 3 - in part because I really enjoyed the first game in the series, and in part because the alternatives were Battlefield 3 and Bejeweled. In hindsight Bejeweled might have been a better choice.

To clarify further, I haven't finished the game yet, according to the helpful percentage complete dial on my saved game I'm almost halfway through. Great. Can barely contain my enthusiasm. Let me dial down the difficulty to casual so I could finish it faster.

There we go, that's a little better. Of course I'll never get back an hour and a half of my time I lost when the game decided to randomly reset my save to a much earlier checkpoint. And I will not get back half a quotation mark key on my keyboard. The poor quotation mark didn't do anything to me, but I had to punch something in frustration and it was the closest thing. Rest assured gentle readers that despite being maimed the quotation mark still works. Watch, I'll demonstrate. ''''''''''' """""""""""

Where were we? Oh yes, how much this game sucks. Please understand that it's not EA hate. I never hated on EA before and never understood the hatred that some people felt for this company (enough to vote it the worst company in America). Oh sure, I was disappointed with Dragon Age 2, and The Old Republic was also a hit-and-miss experience. And I didn't hate the Mass Effect 3 ending as if it was puppy-killing/cancer-spreading Hitler like so many others; it left me shrugging rather than boiling in rage. But after spending 8 hours with Dead Space 3 I can now understand the EA hate.

How I hate Dead Space 3? Let me count the ways. Maybe it's the toxic carry-over from a console port also known as "save checkpoints." Maybe 15 years ago when consoles didn't have hard drives we needed save checkpoints. But in this day and age not only don't consoles need it, but we don't need to port them to PC either!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I think I almost broke my exclamation mark key as well.

!!! No, still works. As I was saying, there are save checkpoints, and they're awful, and really spaced apart. Death will not set you back all that much, usually a room or two at most, but quitting the game in between the checkpoints could be (as I found out) nearly 20 minutes of gameplay lost. And then there are the aforementioned save game glitches that reset the savepoint I thought I was bound to, setting me back an hour and a half.

Then there are minigames and quicktime events that suffer from one cardinal sin or the other. The former is the lack of explanation as to what my goal is supposed to be or the controls required to navigate the minigame. The latter is how arbitrary some of the events feel. Sometimes I would pass it with laughable ease, and sometimes (after a checkpoint reload for instance) I would fail the same event with no explanation why.

The camera is a huge problem in Dead Space 3. A signature trademark of this game is that there is no HUD, instead it's projected from the character's body - in other words the character is seeing the same HUD as the player. Only because of awkward camera angles I literally can't see my HUD whenever I'm backed into a corner, or hanging from a cliff. Oh. A shuttle fell on me. I see. I had to press a key, but I couldn't see that I had to press a key because I couldn't see the HUD. Oh, I got killed because I ran out of ammo and couldn't see my ammo counter because of the camera. A neat, artistic, and immersive idea that at the same time fails the gameplay - that might describe much of this game.

The game's been out for nearly two months. During that time EA has released many abominable DLCs for Dead Space 3 that add very little actual substance to the game - different suit skins, more largely cosmetic weapon components. During that time EA and the developer have also failed to release patches to some rather glaring and obnoxious bugs. In one room a panel was supposed to light up after I dispatched all the baddies that would allow me to progress. Only it did not light up and I had to redo the fight 5 times before the stupid panel would light up. It happened in other rooms two more times. Or you know, the game might just decide to arbitrarily take your ammo away with no explanation why. If there was a decent melee mode it wouldn't be such a crime, but unfortunately there isn't. Hope you like using the Half-Life 2's gravity gun ripoff!

Then there is the mission design. To be sure there are spectacularly beautiful and intricate environments - the game is absolutely gorgeous even on my mid-range PC. But the mission design is utterly linear, and with the ability to customize and try out weapons however the players wants in a separate custom arena, I don't see why anyone would want to ever replay Dead Space 3 (except maybe for the coop missions). There is a series of rooms the player progresses through. When there is some big glowing objective you just know that monsters will burst through doors, windows, vents, floor, or thin air. Any horror quickly wears thin as the monsters appear right on cue and there are basically 5-6 monster types (plus human adversaries) using the same tactics in every encounter (except the human adversaries who take cover, throw grenades, and are actually more unpredictable and dangerous).

The story would be very enjoyable and the game is very atmospheric, if it wasn't for some very hackneyed elements. I'm wearing an awesome armored space suit, using it to walk and fly in zero-G and in space (easily my favourite parts of the game), but when I hit the planet's surface suddenly I'm losing body temperature while wearing a suit that could easily protect me from the cold heartless vacuum of space. OK, sure, whatever. My idiot team members will sit in safety and comfort, and not only yell at me to hurry the fuck up while I'm knee-deep in monsters and low on ammo and medpacks, but on the rare occasion when they have to accomplish the task they will predictably fail at it and often place my life in danger! Clearly the level and mission designers were on the same team that designed Doom 3 and Aliens vs. Predator. And the protagonist's girlfriend dumped him too. It's like the game forces both the protagonist Isaac Clark and the player into an abusive relationship and charges money for the experience.

The worst thing about Dead Space 3 is that you can see what could've been a masterpiece of sci-fi horror lurking under the surface. The combat is as strategic and enjoyable, the universe is interesting, the graphics are beautiful, and the atmosphere is terrific. The story is rife with cliches, but in an enjoyable way, and the protagonist is actually an interesting and sympathetic character (even if he is yet another dark-haired white dude). Too bad that everything else about it conspires to drown all the good things about Dead Space 3 in an acid bathtub of rage. Unless you get it for free or with a massive discount a year from now don't bother. 

Thursday, February 28, 2013

Making Mead

Summary of a first draft of a rejected script.

Picture dull plain suburbia. Our hero is a middle-aged history teacher Rob with an apathetic facebook games-addicted wife and a slacker son. We learn that they will soon adopt a dog from the pound for his son. One day he is hanging out with his brother-in-law, a security guard, when he witnesses a robbery of a liquor store. While one of the perpetrators is caught, the other gets away with a case of mead. Rob recognizes the other robber as his ex-student Terry, but does not identify him to the police, as he is intrigued by the concept of liquor store robbers stealing mead.

The following day we see Rob having what seems like a heart attack. When an ambulance arrives, the paramedics inform Rob that his heart attack was really a bad heartburn and that he is otherwise in fine health. Shaken by the experience, and with a knowledge that he only has between thirty and forty years to live, during which time he has to somehow provide for his wife, his son and their future dog, he resolves that he needs to somehow supplement his teacher salary.

Tracking down Terry, Rob offers him a deal. Before he became a history teacher, Rob was a brilliant historian who wrote his PhD in the history of brewing in medieval Scandinavia. He explains to Terry that the mead sold in stores is subpar and cannot compare to the properly brewed traditional mead. Using Rob's superior knowledge, and Terry's ability to procure ingredients [errrrr, figure out how and why later. Not important at this point], the two set up a home brewery in Terry's garage, because Rob's garage is too full and his wife doesn't approve of his brewing experiments. Together the two go into the underground home brewery business.

Notes scribbled in the margin in author's hand:
So like, that's the pilot, right? L8r the two will provide mead to dangerous neo-Viking pagan bikers, make dangerous deals with the local white trash bootlegger gang, and take out the rival moonshiners using Rob's history knowledge. Think of something historical. Thirty Year War or some crap like that. Rob's marriage goes downhill as he tries to keep his mead brewing from his wife, but she doesn't care cuz Farmville. Have the brother-in-law try to like track down the illegal brewers or something.

Notes scribbled in a different, more forceful hand:
Script is crap but has potential. Like the teacher angle, but history?! Chemistry is edgier. Go with chemistry.

P.S. Moral of the story: chemistry teachers are more interesting than history teachers!

Monday, February 25, 2013

Pfffffffffft Mondays

To paraphrase W. G. Sebold: "Teachers and students regard each other across a gulf of mutual incomprehension." The teachers kind of remember what it was like to be a student, but can't believe they ever had this much energy or DRAMA!!! themselves. The students get a first dreadful inkling of what life is like after school. If you think about it, for most (maybe even all?) students, the teacher is greatest adult presence in their life outside of parents or guardians. Parents are parents, you don't pick them usually, and you're pretty used to their lives. So the outside adult world is in significant part influenced by the perception of the teacher, before a student gets a job of his/her own. However, I am constantly surprised by just how many misconceptions students have about a teacher's life, or what a teaching job is actually like. So here is my helpful guide to a teacher's life put into a perspective a student can understand - a student's perspective. Without further ado:

A teacher:
- Does homework every day. For every subject. Usually before, during, and after school.
- Does other people's homework too most of the time (that's marking for you the unitiated!)
- Has cliques of his/her own. Yeah, we too have personal and sometimes irrational likes and dislikes and we too gossip in the cafeteria and the library!
- Looks forward to every long weekend, holiday and vacation.
- Manages to get by on the tests with a combination of luck, last-minute "OH SHIT I ONLY HAVE 15 MINUTES UNTIL CLASS" panic, and half-remembered snippets from a textbook.
- Does a presentation every day. Usually for every subject. Yes, sometimes we too stammer, not maintain proper posture, have to look at our notes and avoid eye contact.
- Usually hates gym. Unless s/he is a jock. Most of us still has that secret mounting horror when we enter gym. It's like ingrained in us or something.
- Has people that get mad and him/her when his/her homework and assignments are not done. Except in our case grades = job.
- Gets an urge to check his/her facebook, cellphone, text messages and email every 15 seconds. More often if there's DRAMA!!! or Farmville involved (substitute your own brand of poison for Farmville, be it sports, celebrity gossip, recipes, IKEA or DRAMA!!!).
- Has mixed feelings about the other student body (except in this metaphor the student body is literally the student body). Yeah, guess what, we too can't stand the loudmouth in the back of the class, the know-it-all in the front, and we too can be creeped out by that one kid who does that thing with his nose and the pencils and a reindeer...
- Gets detention as well. Typically if we give detention to others. Or if we didn't do our homework on time and now we have to cram it. Or if we have clubs or gym. Yeah, leaving school late sucks.
- Has mornings when s/he wakes up and thinks up of different ways to fake a stomach flu, or high temperature or whatnot.
- Has obnoxious demanding parents to deal with. Only in our case the obnoxious demanding parents are your parents! >^_^<